Skills useful for all ships - (very high priority - should be trained to a minimum of IV):

Electronics (fit more stuff)

Engineering (fit more stuff)
Energy Management (more cap/use MAPC)
Energy Systems Operation (cap regenerates quicker)
Shield Management (more shields - harder to kill)
Shield Operations (regenerate shield quicker)

Mechanic (more structure - harder to kill)
Hull Upgrades (more armor - harder to kill)

Navigation (fly faster)
Evasive Maneuvering (turn quicker)
Warp Drive Ops (warp farther)

Spaceship Command (turn quicker)


Skills useful for combat ships - (high priority - train to at least III)

Drones
Drones (use drones)
Scout Drone Ops (use combat drones)
Drone support skills

Electronics
Long Range Targeting (target farther)
Signature Analysis (target quicker)
Targeting (target more ships)

Engineering
Energy Grid Upgrades (use PDS, RCU)


Gunnery and/or Missile Launcher Ops (depends on race)
Gunnery/Missile Launcher Ops (see above)
All Support Gunnery/Missile skills (as above)
Weapons Upgrades (fit more stuff)
Advanced Weapons Upgrades (fit more stuff)

Mechanic
Repair Systems (don't have to pay to repair ships)

Navigation
Acceleration Control (go faster w/AB/MWD)
Afterburner (go faster)
Fuel Conservation (use less cap)
High Speed Maneuvering (use MWDs)


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